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UNIVERSITY OF NEVADA RENO
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Using genetic algorithms to create believable agents
Brainstem: A neocortical simulator interface for robotic studies
Efficient generation of minimal graphs using independent path analysis
Exploration of model driven architecture capabilities via comparative utilization of MDA tools
WebCLASSE: A Web-based software solution to support CLASSE assessment
VHome: 3D Web-based viewer for residential dwellings
An approach for enhanced management of network-attached devices
VFire: Virtual fire in realistic environments. A framework for wildfire visualization in immersive environments
Exploration of human-computer interaction challenges in designing software for mobile devices
Interactively evolving user interfaces
A taxonomy-based approach to intrusion detection system
Aspects of behavior design for learning by demonstration
Development of an autonomous rover for the Nevada Student Satellite Program
A framework for long-term human-robot interaction
Combining role playing game constructs toward real time strategy games
Design and implementation of pattern recognition algorithms for the detection of chemicals with a microcantilever sensor array
Vesuvius: Interactive atmospheric visualization in a virtual environment
Multi-resolution deformation in out-of-core terrain rendering
Genome data modeling and data compression
Rain and NCS 5 benchmarks
Vision and laser-based perception for real-time autonomous robotic applications
DuoTracker: Tool support for software defect data collection and analysis
Solving the segmented, static database paradigm by means of prismal self-organizing maps
Efficient vehicle tracking and classification for an automated traffic surveillance system
Capacity scaling in free-space-optical mobile ad-hoc networks
Scripted artificially intelligent basic online tactical simulation
Sandstorm: A dynamic multi-contextual GPU-based particle system using vector fields for particle propagation
A unique instrumentation system design for measuring forces on a rotating shaft
CHIMP: The C/C++ hybrid imperative meta-programmer
Less is more! Less interaction, more accessible
An efficient method for searching compressed genomic databases
Techniques for navigating a simulated realtime environment
ATTITUDE: A Tidy Touchscreen Interface to a UML Development Environment
Mobile Prescription
WebStorm: Web based support tool for organization of requirements modeling
Conversion of thin surface solids to BSP solid sets with visualization and simulation applications
Identification of tree locations in geographic images
Wildfire simulation on the GPU
Mobile Food Ordering System (MFOS)
Towards automatic parallel game engine architectures
Efficient general type-2 fuzzy computation
Mind reading for social robots: Stochastic models of intent recognition
Minimizing multi-hop wireless routing state under application-based accuracy constraints
Web based eBook Generator
Neurovisual control in the Quake II environment
A framework for making virtual worlds accessible to the visually impaired
Link state contract routing
Training civil support teams in the CAVE
Ad-hoc limited scale-free models for unstructured peer-to-peer networks
ACAT: ABET Course Assessment Tool
EnduRan: A web application for managing racing events
Immersive visualization and analysis of Ground Penetrating Radar data
On prototyping multi-transceiver free-space-optical communication structures
Modeling Oxytocin-Induced Neurorobotic Trust and Intent Recognition in Human-Robot Interaction
Mood Maestro: Therapeutic Software for Helping Alleviate Depression
Extending a Closed-Source Game with Multiplayer Functionality
Ensuring Access Control in Cloud Provisioned Healthcare Systems
Graph Data Mining to Construct Sampled Internet Topology Maps
The Five Step Programming Process
Projective Grid Mapping for Planetary Terrain
Evolving Potential Fields to Direct Tactics in Real Time Strategy Games
Interactive Internet Visualization from the Inside of a Sphere
Cheleby: Internet Topology Collection System
Integrating Minimalistic Localization and Navigation for People with Visual Impairments
Improving Controllers for Formations and Deconfliction among Non-holonomic Vehicles
Playing A Game With Supplemental Modalities
Out-of-Core Data Management for Planetary Terrain
Network Management Game (NMG)
VIVA: A Survey Management Toolkit
Using Statistical Tools to Improve Sampling-based Motion Planning
Development of Windows-Based Version of the 3D-Move Analysis Software for Pavement Response Analysis
Generating Efficient Feedback and Enabling Interaction in Virtual Worlds for Users with Visual Impairments
A Two-Market Inter-ISP Contracting Framework: Bandwidth Allotment Problem
Virtual Multicast Link via Packet Re-entrance in NS2
System Architecture for Weather, Road Condition, and Vehicle Data Telemetry via Low Bandwidth Radio Network
Complex Network Analysis of Ozone Transport
Provably Asymptotically Near-Optimal Motion Planning with Sparse Data Structures
Accurate and Robust Localization of Duplicated Region in Copy-Move Image Forgery
Composing Controllers for Team Coherence Maintenance with Collision Avoidance
ATMOS: A Data Collection and Presentation Toolkit for the Nevada Climate Change Portal
Applications in Neurorobotics
Co-evolving real-time strategy game players
Fuzzy methods for meta-genome sequence classification and assembly
Sycophant: A context based generalized user modeling framework for desktop applications
Iterative tensor voting for perceptual grouping of natural shapes in cluttered background
A non-parametric framework for object tracking in videos with quasi-stationary backgrounds
Towards generalized accessibility of video games for the visually impaired
CAVEMANDER: An approach and software platform for building command and control applications in CAVE
Creative design using collaborative interactive genetic algorithms
Multi-Transceiver Free-Space-Optical Structures for Mobile Ad-Hoc Networks
A Fast-Graph Approach to Modeling Similarity of Whole Genomes
Mixed Reality Indoor Navigation system for the Visually Impaired
Probabilistic Trans-Algorithmic Search
Virtual Direction Multicast for Overlay Networks
Third Generation 3D Watermarking:Applied Computational Intelligence Techniques
Non-Visual Natural User Interfaces
Vehicle Classification Framework: Online Classification with Tracking
Computational Neuroscience: Theory, Development and Applications in Modeling The Basal Ganglia