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You are viewing titles for UNIVERSITY OF NEVADA, RENO in the Computer science subject available through the ProQuest Dissertations & Theses Gradworks site.


A Fast-Graph Approach to Modeling Similarity of Whole Genomes A Hierarchical Control Architecture for Robust and Adaptive Robot Control A New Way to Interact With Robots A Parallel Application for Tree Selection in the Steiner Minimal Tree Problem A Python Library for Ion Channel Modeling A Separation-Based UI Architecture with a DSL for Role Specialization A Two-Market Inter-ISP Contracting Framework: Bandwidth Allotment Problem A Web Based Application for Model Creation and Output Visualization with the NCS Brain Simulator A framework for long-term human-robot interaction A framework for making virtual worlds accessible to the visually impaired A non-parametric framework for object tracking in videos with quasi-stationary backgrounds A taxonomy-based approach to intrusion detection system A unique instrumentation system design for measuring forces on a rotating shaft ACAT: ABET Course Assessment Tool ATMOS: A Data Collection and Presentation Toolkit for the Nevada Climate Change Portal ATTITUDE: A Tidy Touchscreen Interface to a UML Development Environment Accurate and Robust Localization of Duplicated Region in Copy-Move Image Forgery Ad-hoc limited scale-free models for unstructured peer-to-peer networks An approach for enhanced management of network-attached devices An efficient method for searching compressed genomic databases An extensible component-based approach to simulation systems on heterogeneous clusters Application-Specific Topology-Independent Routing for Multi-hop Wireless Networks Applications in Neurorobotics Aspects of behavior design for learning by demonstration Augmenting the Spatial Perception Capabilities of Users Who Are Blind Brainstem: A neocortical simulator interface for robotic studies CAVEMANDER: An approach and software platform for building command and control applications in CAVE CHIMP: The C/C++ hybrid imperative meta-programmer Capacity scaling in free-space-optical mobile ad-hoc networks Cheleby: Internet Topology Collection System Co-evolving real-time strategy game players Coevolutionary approaches to generating robust build-orders for real-time strategy games Combining role playing game constructs toward real time strategy games Complex Network Analysis of Ozone Transport Composing Controllers for Team Coherence Maintenance with Collision Avoidance Computational Neuroscience: Theory, Development and Applications in Modeling The Basal Ganglia Control of a Quadcopter Aerial Robot Using Optic Flow Sensing Conversion of thin surface solids to BSP solid sets with visualization and simulation applications Creative design using collaborative interactive genetic algorithms Data Processing Toolset for the Virtual Watershed Project Deep Convolutional Neural Networks for Multilabel Prediction Using RGBD Data Deep Learning Based Robust Human Body Segmentation for Pose Estimation from RGB-D Sensors Design and implementation of pattern recognition algorithms for the detection of chemicals with a microcantilever sensor array Development of Windows-Based Version of the 3D-Move Analysis Software for Pavement Response Analysis Development of an autonomous rover for the Nevada Student Satellite Program Dual Layer Scale Free Network Topology Synthesis DuoTracker: Tool support for software defect data collection and analysis Efficient general type-2 fuzzy computation Efficient generation of minimal graphs using independent path analysis Efficient large scale network topology measurement Efficient vehicle tracking and classification for an automated traffic surveillance system EnduRan: A web application for managing racing events Ensuring Access Control in Cloud Provisioned Healthcare Systems Environment for Large Data Processing and Visualization Using MongoDB Evolving Potential Fields to Direct Tactics in Real Time Strategy Games Evolving effective micro behaviors for real-time strategy games Exploration of human-computer interaction challenges in designing software for mobile devices Exploration of model driven architecture capabilities via comparative utilization of MDA tools Exploring the Use ofWearables to Enable Indoor Navigation for Blind Users Exploring the use of wearables to develop assistive technology for visually impaired people Extending a Closed-Source Game with Multiplayer Functionality Finite-Difference Time-Domain Electromagnetic and Thermal Modeling of Skeletal Muscle Exposed to Millimeter Waves Flight of Fancy: Exploring the Integration of Educational Content in Computer Games Fuzzy methods for meta-genome sequence classification and assembly Generating Efficient Feedback and Enabling Interaction in Virtual Worlds for Users with Visual Impairments Genome data modeling and data compression Graph Data Mining to Construct Sampled Internet Topology Maps HMM-Based Techniques for Intent Recognition in a Simulated Realistic Naval Environment HTTP-based Solutions to The Extension of the NCS Brain Simulator Handsfree locomotion techniques for mobile VR Haptic Interface for Non-Visual Steering HeartMate: A Competitive and Motivational Fitness Application for iOS Devices Horizon Line Detection: Edge-less and Edgebased Methods Identification of tree locations in geographic images Immersive visualization and analysis of Ground Penetrating Radar data Improving Controllers for Formations and Deconfliction among Non-holonomic Vehicles Integrating Minimalistic Localization and Navigation for People with Visual Impairments Intent Recognition Using an Activation Spreading Architecture Intent Recognition in Multi-Agent Domains Interactive Internet Visualization from the Inside of a Sphere Interactively evolving user interfaces Iterative tensor voting for perceptual grouping of natural shapes in cluttered background Less is more! Less interaction, more accessible Link state contract routing Market based models for cybersecurity information exchange (CYBEX) Mind reading for social robots: Stochastic models of intent recognition Minimizing multi-hop wireless routing state under application-based accuracy constraints Mixed Reality Indoor Navigation system for the Visually Impaired Mobile Food Ordering System (MFOS) Mobile Prescription Modeling Oxytocin-Induced Neurorobotic Trust and Intent Recognition in Human-Robot Interaction Mood Maestro: Therapeutic Software for Helping Alleviate Depression Multi-Transceiver Free-Space-Optical Structures for Mobile Ad-Hoc Networks Multi-resolution deformation in out-of-core terrain rendering NCS: Neuron Models, User Interface, and Modeling NRDC data steward: Repository for sharing nrdc research data and results Neocortical virtual robot: A framework to allow simulated brains to interact with a virtual reality environment Network Management Game (NMG) Neurovisual control in the Quake II environment Non-Visual Natural User Interfaces OTMS: A novel radar-based mapping system for automotive applications On prototyping multi-transceiver free-space-optical communication structures On the break-even points between cloud-assisted and traditional routing Optimizing Local Least Squares Regression for Short Term Wind Prediction Out-of-Core Data Management for Planetary Terrain POSN: A Cloud Based Privacy Preserving Decentralized Personalized Online Social Net Playing A Game With Supplemental Modalities Probabilistic Trans-Algorithmic Search Projective Grid Mapping for Planetary Terrain Provably Asymptotically Near-Optimal Motion Planning with Sparse Data Structures Rain and NCS 5 benchmarks Real-time inference of topological sStructure and vulnerabilities for adaptive jamming against covert ad hoc networks Sandstorm: A dynamic multi-contextual GPU-based particle system using vector fields for particle propagation Scripted artificially intelligent basic online tactical simulation Solving the segmented, static database paradigm by means of prismal self-organizing maps Statistical Analysis and Modeling of Claim Duration for Workers' Compensation Insurance Steps Forward in Mobile Technology: Expanding the Vocabulary of Touchsceen Input and Immersive Simulation of Visual Impairments Sycophant: A context based generalized user modeling framework for desktop applications System Architecture for Weather, Road Condition, and Vehicle Data Telemetry via Low Bandwidth Radio Network Talks in Maths: Visualizing Repetition in Text and the Fractal Nature of Lyrical Verse Techniques for navigating a simulated realtime environment The Cooperative Defense Overlay Network: A Collaborative Automated Threat Information Sharing Framework for a Safer Internet The Five Step Programming Process Third Generation 3D Watermarking:Applied Computational Intelligence Techniques Towards automatic parallel game engine architectures Towards generalized accessibility of video games for the visually impaired Training civil support teams in the CAVE Transceiver Selection for Multi-Element Free-Space-Optical Communications User-controlled information transfer between digital devices with a gestural input component Using Statistical Tools to Improve Sampling-based Motion Planning Using an Auction Behavior-Based Robotic Architecture in Order to Fulfill Necessary Functionality for Service Robotics Using genetic algorithms to create believable agents VFire: Virtual fire in realistic environments. A framework for wildfire visualization in immersive environments VHome: 3D Web-based viewer for residential dwellings VIVA: A Survey Management Toolkit Vehicle Classification Framework: Online Classification with Tracking Vesuvius: Interactive atmospheric visualization in a virtual environment Virtual Direction Multicast for Overlay Networks Virtual Multicast Link via Packet Re-entrance in NS2 Vision and laser-based perception for real-time autonomous robotic applications Web based eBook Generator WebCLASSE: A Web-based software solution to support CLASSE assessment WebStorm: Web based support tool for organization of requirements modeling Wildfire simulation on the GPU vFireLib: A Forest Fire Simulation Library Implemented on the GPU