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You are viewing titles for NEW YORK UNIVERSITY in the Educational technology available through the UMI Dissertations & Thesis Gradwoorks site
 
A technology-supported academic community of practice: A case study
Positive emotions and learning: What makes a difference in multimedia design?
 
The effects of fear versus norm appeals and directive versus cognitively flexible designs in abstinence-centered multimedia education on teen sexual attitudes, intentions and behaviors
The effect of positive emotions on cognitive processes in multimedia-based learning
 
Pictures of history: Fostering children's writing through interactive iconography
Constructing knowledge in online discussions: Supporting theory to practice in special education teacher education
 
An investigation of the relationship between higher education learning environments and learner characteristics to the development of Information Technology fluency and course satisfaction
Learning on a 21st century platform: Gamestar Mechanic as a means to game design and systems-thinking skills within a nodal ecology
 
Distance education in the digital age: College students in virtual academic programs
EFL students as peer advisors in an online writing center
 
Considering the activity in interactivity: A multimodal perspective
The effects of learners' prior knowledge, self-regulation, and motivation on learning performance in complex multimedia learning environments
 
Examining metacognitive processes in exploratory computer-based learning environments using activity log analysis
Oral language performance of English-speaking learners of Mandarin in web-based audio and video conferencing
 
The effects of visual complexity on cognitive load as influenced by field dependency and spatial ability
Examining the effects of reflective rubrics in the e-portfolio peer review process on pre-service teachers' ability to integrate academic coursework and field experiences
 
Migrating literacies in global and digital worlds: Exploring linguistic diversity, cultural knowledge, and social identities of urban youth
Teaching and technology: Beliefs and implementation among fifth and sixth grade public school teachers
 
Investigating noticing of errors and vocabulary acquisition in a multimedia environment
"You weren't doing what you would actually do, you were doing what people wanted you to do": A study of historical empathy in a digital history game
 
Oblivious trailblazers: Case studies of the role of recording technology in the music-making processes of amateur home studio users
Tonomundo: A public-private partnership in education in Brazil