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You are viewing titles for INDIANA UNIVERSITY in the Educational technology available through the UMI Dissertations & Thesis Gradwoorks site
 
Improving blended learning environments for biblical studies: Applications of the "innovations in distance education" theory
An exploratory study on designing expert and novice scaffolds to support decision making and learning in a set of simulation vignettes
 
Online learning community in the context of distance education: A case study
Relationships between students' level of effort and course perceptions in a blended learning environment
 
Participation in adult education activities: Logistic regression analysis of baby boomers in the United States
Transforming practice: Designing for Liminal transitions along trajectories of participation
 
Designing online conversations to engage local practice: A framework for the mutual development of tacit and explicit knowledge
Cultural differences in the design of human-computer interfaces: A multinational study of university websites
 
Online communication patterns in a teacher professional development program
The relationship between instructor practices and student engagement: What engages students in blended learning environments?
 
Curriculum consonance in technology education classrooms: The official, intended, implemented, and experienced curricula
Understanding teacher participation in online communities: Why do teachers want to participate in online communities of teachers?
 
Formative research on an instructional design theory for educational video games
Expert visual design processes: A three-participant embedded case study of graphical interface design for instructional products
 
From start to finish: Examining the interplay of reasoned action theory and constructivism as they mutually inform an instructional development effort
Does student engagement matter to student success?
 
An instructional design model for heuristics
The use of multimedia technology to enhance self-determination skills & encourage student leadership in educational goal planning for post-secondary students with Asperger syndrome
 
An assessment of contextual design and its applicability to the design of educational technologies
The relationship between students' perceptions of instructor immediacy and academic engagement in online courses
 
Scaffolding critical discourse in online problem-based scenarios
An evaluation of the efficacy of Wile's taxonomy of human performance factors
 
The shift to 21st century literacies: A cross-case study of EFL learning through online publishing projects
Somebody's gotta fight for them: A disadvantaged and marginalized alternative school's culture of learning and its case of change
 
Design and use of assessment tasks in online graduate courses: Instructors' practices, reflections, and perceptions
Learn or die: Covenantal communities as a new approach to human resource development
 
Constructivist language learning through WebQuests in the EFL context: An exploratory study
The use of scaffolding in introductory technology skills instruction for pre-service teachers
 
The use of Kirkpatrick's four levels of evaluation by performance improvement practitioners
A descriptive study on young children's social interaction with peers at the computer area in a Korean public kindergarten classroom
 
Integrating online peer reviews into a college writing class in Taiwan
A case study of an accelerated blended teacher education program
 
Assessing the presence of Rogers' four main elements in the diffusion of innovations in case studies of successful performance improvement interventions
The effects of a self-monitoring and video self-modeling intervention to increase on-task behavior for children with attention-deficit/hyperactivity disorder
 
Scaffolding critical thinking in wikibook creation as a learning task
iDemocracy: Critical literacy, civic engagement, and podcasting in an elementary classroom
 
The effects of interactivity and visual realism on children's cognitive empathy toward narrative characters
Children without toys: How home computer use impacts school achievement, behavior and attitudes
 
Examining critical thinking and language use through the use of WebQuests in an EFL reading class
Pedagogical practices in a virtual world: An ethnographic and discourse analysis approach
 
Laggards no more: Understanding effective use of information and communication technologies by West Virginian women at the lower end of the digital divide
Using heuristic task analysis to create web-based instructional design theory
 
Technology adoption applied to educational settings: Predicting interventionists' use of video-self modeling
Effectiveness of a computer program in increasing social skills in children with autism spectrum disorder
 
Examining interactivity and flow in a blended course to advance blended learning practices
Interactivity Centered Usability Evaluation (ICUE) for course management systems
 
Learning strategies in play during basic training for Medal of Honor and Call of Duty video games
Can the virtual university expand access to higher education in Africa? The dialectic of the local and the global
 
Location and gender as variables affecting social networks in a children's multi-user virtual environment
Factors that impact the use of assistive technologies to support secondary students with mild disabilities
 
How is development of design judgment addressed in instructional design education?
Learning objects: A user-centered design process
 
Understanding expertise from elite badminton coaches
Collaborative rhetorical structure: A discourse analysis method for analyzing student collaborative inquiry via computer conferencing
 
A structural contingency theory model of library and technology partnerships within an academic library information commons
Negotiation of meaning in synchronous computer-mediated communication in relation to task types
 
The educational experiences of software designers working in education/instructional technology related fields
Validation of key stages of the International Society for Performance Improvement Human Performance Technology model
 
Examining the use of computers in writing by learners of Japanese as a foreign language: Analysis of kanji in the handwritten and typed domains
Designing an Educational Game with Ten Steps to Complex Learning
 
Design foundations for content-rich acoustic interfaces: Investigating audemes as referential non-speech audio cues
Analyzing interaction patterns to verify a simulation/game model
 
Investigating "the coolest school in America": A study of a learner-centered school and educational technology in the information age
Higher order thinking in collaborative video annotations: Investigating discourse modeling and the staggering of learner participation