The goal of this research is to test the effect of different computer interfaces on the amount of time it takes a user to move a cursor from a start point to a target, using Fitts’ Law, a model that describes the performance of pointing of input devices. Participants in a study used a mouse, Xbox 360 controller, and Nintendo Wii remote to point at and select target regions. The goal is to see the effects of interface, distance to the target, and target width on movement time, information throughput, and hit rate. Additional path metrics and the speed-accuracy tradeoff will be covered.
|Adviser||John L. Sibert|
|School||THE GEORGE WASHINGTON UNIVERSITY|
|Subjects||Quantitative psychology and psychometrics; Cognitive psychology; Computer science|
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