Towards automatic parallel game engine architectures

by Carr, David A., M.S., UNIVERSITY OF NEVADA, RENO, 2009, 48 pages; 1464428

Abstract:

As video games steadily increase in complexity and detail, game engines must also improve to be able to support both rapid and modular development while still maintaining high performance. Component-based architectures have been shown to be effective for allowing developers to rapidly create stunning games with modular components, but unfortunately come with a performance cost over traditional call-and-return systems. This thesis proposes a method that modifies existing component-based game engine architectures to automatically distribute and synchronize work in order to improve performance.

AdviserEelke Folmer
SchoolUNIVERSITY OF NEVADA, RENO
Source TypeThesis
SubjectsComputer science
Publication Number1464428

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