Accessibility research has been a part of Human-Computer Interaction since the 1970's. In recent years a small amount of this accessibility research has been applied to the area of games. This previous work applies concepts found in accessibility research to very simple games. This thesis takes the small amount of work done previously and examines it all together. Taking concepts of this work, this thesis then shows how these existing concepts were applied to newer “mainstream” games. The work on these newer games also led to the creation of a new mechanism that can be applied in further accessibility research, the Rotate & Extend mechanism. Finally, this thesis examines a model that represents the Trade-offs associated with making a game accessible.
|School||UNIVERSITY OF NEVADA, RENO|
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