Less is more! Less interaction, more accessible

by Franklin, Christopher A., M.S., UNIVERSITY OF NEVADA, RENO, 2008, 60 pages; 1453648


Accessibility research has been a part of Human-Computer Interaction since the 1970's. In recent years a small amount of this accessibility research has been applied to the area of games. This previous work applies concepts found in accessibility research to very simple games. This thesis takes the small amount of work done previously and examines it all together. Taking concepts of this work, this thesis then shows how these existing concepts were applied to newer “mainstream” games. The work on these newer games also led to the creation of a new mechanism that can be applied in further accessibility research, the Rotate & Extend mechanism. Finally, this thesis examines a model that represents the Trade-offs associated with making a game accessible.

AdviserEelke Folmer
Source TypeThesis
SubjectsComputer science
Publication Number1453648

About ProQuest Dissertations & Theses
With nearly 4 million records, the ProQuest Dissertations & Theses (PQDT) Global database is the most comprehensive collection of dissertations and theses in the world. It is the database of record for graduate research.

PQDT Global combines content from a range of the world's premier universities - from the Ivy League to the Russell Group. Of the nearly 4 million graduate works included in the database, ProQuest offers more than 2.5 million in full text formats. Of those, over 1.7 million are available in PDF format. More than 90,000 dissertations and theses are added to the database each year.

If you have questions, please feel free to visit the ProQuest Web site - http://www.proquest.com - or contact ProQuest Support.