Using an implicit association test to examine the effects of violent video games on the values we place on others
by Tapscott, Ryan Luke, M.S., IOWA STATE UNIVERSITY, 2006, 66 pages; 1439916

Abstract:

The effect of exposure to violent video games on automatic devaluations of others was investigated in a sample of 337 undergraduate students. Contrary to our prediction, participants who played a violent video game did not automatically associate others with devaluation on an Implicit Association Test more than did participants who played a nonviolent game. Additionally, playing a violent game did not lead participants to automatically associate themselves more with worth than participants who played a non-violent game. However, males automatically associated themselves with worth more after playing a violent game, while females automatically associated themselves more with worth after playing a non-violent game. Furthermore, playing a violent video game led participants to experience less state empathy, less positive and more negative emotions, and less compassion. These results suggest that violent video game exposure may impair a person's ability to experience the emotional aspects necessary for empathy. Results are discussed in relation to the General Aggression Model.

 
AdviserDouglas Gentile
SchoolIOWA STATE UNIVERSITY
SourceMAI/ 45-02, p. , Mar 2007
Source TypeThesis
SubjectsSocial psychology; Recreation and tourism
Publication Number1439916
Adobe PDF Access the complete dissertation:
 

» Find an electronic copy at your library.
  Use the link below to access a full citation record of this graduate work:
  http://gateway.proquest.com/openurl%3furl_ver=Z39.88-2004%26res_dat=xri:pqdiss%26rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation%26rft_dat=xri:pqdiss:1439916
  If your library subscribes to the ProQuest Dissertations & Theses (PQDT) database, you may be entitled to a free electronic version of this graduate work. If not, you will have the option to purchase one, and access a 24 page preview for free (if available).

About ProQuest Dissertations & Theses
With over 2.3 million records, the ProQuest Dissertations & Theses (PQDT) database is the most comprehensive collection of dissertations and theses in the world. It is the database of record for graduate research.

The database includes citations of graduate works ranging from the first U.S. dissertation, accepted in 1861, to those accepted as recently as last semester. Of the 2.3 million graduate works included in the database, ProQuest offers more than 1.9 million in full text formats. Of those, over 860,000 are available in PDF format. More than 60,000 dissertations and theses are added to the database each year.

If you have questions, please feel free to visit the ProQuest Web site - http://www.proquest.com - or call ProQuest Hotline Customer Support at 1-800-521-3042.